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Building real-time features into your SaaS product isn't just about picking the shiniest technology ā it's about matching the protocol to your use case, infrastructure, and performance requirements. Whether you're building a collaborative editor, live dashboard, notification system, or chat interface, the choice between WebSockets, Server-Sent Events (SSE), and polling can make or break your user experience.
At Propelius Technologies, we've implemented real-time systems across 650+ web applications. This guide breaks down the three main approaches to real-time communication, when to use each, and the trade-offs you'll face.
Before comparing solutions, let's define what "real-time" actually means. In the context of web applications, real-time refers to pushing updates from server to client with minimal latency ā typically under 200ms. Traditional HTTP request-response cycles don't support this naturally, which is why specialized protocols exist.
Polling is the simplest approach: the client repeatedly sends HTTP requests to the server asking "do you have updates for me?" The server responds with either new data or an empty response. There are two types:
Pros:
Cons:
Server-Sent Events are a W3C standard for one-way server-to-client streaming over HTTP. The client establishes a connection, and the server pushes text-based updates whenever it has data. The browser automatically reconnects if the connection drops.
Pros:
EventSource APICons:
WebSockets provide full-duplex, bidirectional communication over a single TCP connection. After an HTTP handshake, the connection upgrades to the WebSocket protocol, allowing both client and server to send messages anytime.
Pros:
Cons:
| Feature | Polling | SSE | WebSockets |
|---|---|---|---|
| Direction | Client ā Server | Server ā Client | Bidirectional |
| Latency | 1-30 seconds | 50-200ms | <10ms |
| Browser Support | Universal | 95%+ (IE not supported) | 98%+ |
| Firewall Friendly | Yes | Yes | Mostly |
| Binary Data | Yes (via HTTP) | No | Yes |
| Overhead | High | Low | Very Low |
| Connection State | Stateless | Stateful | Stateful |
| Auto-Reconnect | Built-in | Built-in | Manual |
| Implementation Complexity | Low | Low | High |
Polling scales horizontally like any stateless API. Load balancers distribute requests randomly. Use caching aggressively to reduce database load.
SSE requires sticky sessions or a pub/sub layer (Redis, RabbitMQ) to broadcast updates to all connected servers. Consider using HTTP/2 to eliminate browser connection limits.
WebSockets need the most infrastructure planning:
All three protocols should use:
WebSockets have additional concerns:
Production systems should gracefully degrade:
Libraries like Socket.IO implement this automatically, but add significant bundle size (~100KB). Consider whether you need the convenience.
Many production systems use multiple protocols:
At Propelius, we often start with SSE for MVP delivery, then migrate to WebSockets once usage patterns are clear and infrastructure is proven.
AWS API Gateway supports WebSocket APIs that trigger Lambda functions, but you'll pay per minute of connection time. This works well for low-traffic applications but becomes expensive at scale. Consider using a dedicated WebSocket server (ECS, EC2) with Lambda handling business logic instead.
Implement exponential backoff starting at 1 second, doubling up to 30 seconds. Include a sequence number or timestamp with each message so the client can request missed messages after reconnecting. Many libraries like Socket.IO handle this automatically.
WebSockets are most efficient at high message frequency (lower bandwidth and CPU). SSE is middle ground. Polling is expensive due to wasted requests. However, WebSockets require specialized infrastructure (sticky sessions, pub/sub). For low-frequency updates (<1/minute), polling may actually be cheaper due to simpler infrastructure.
Native mobile apps (iOS/Android) have full WebSocket support and can implement SSE manually via HTTP streaming. Mobile networks are less reliable, so implement aggressive reconnection logic and consider using MQTT (a lightweight pub/sub protocol) for mobile-first applications.
Absolutely. Use polling for low-priority background checks, SSE for notifications and dashboards, and WebSockets for interactive features like chat. Choose the right tool for each feature based on latency requirements and message frequency.
Choosing between polling, SSE, and WebSockets isn't about picking the "best" technology ā it's about matching the protocol to your specific use case, infrastructure, and growth stage.
Start simple: Use polling or SSE for MVPs. They're easier to implement, debug, and deploy on commodity infrastructure.
Upgrade strategically: Move to WebSockets when you have proven usage patterns, the engineering team to maintain them, and the infrastructure to support them.
Mix protocols: Don't force every feature through the same pipe. Use the right tool for each job.
At Propelius Technologies, we help SaaS companies implement real-time features that scale. Whether you need a collaborative editor, live dashboard, or notification system, we'll architect the right solution for your constraints. Book a free consultation to discuss your real-time requirements.
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