Real-Time Features in SaaS: WebSockets vs SSE vs Polling

Feb 24, 2026
9 min read
Real-Time Features in SaaS: WebSockets vs SSE vs Polling

Real-Time Features in SaaS: WebSockets vs Server-Sent Events vs Polling

Building real-time features into your SaaS product isn't just about picking the shiniest technology — it's about matching the protocol to your use case, infrastructure, and performance requirements. Whether you're building a collaborative editor, live dashboard, notification system, or chat interface, the choice between WebSockets, Server-Sent Events (SSE), and polling can make or break your user experience.

At Propelius Technologies, we've implemented real-time systems across 650+ web applications. This guide breaks down the three main approaches to real-time communication, when to use each, and the trade-offs you'll face.

Real-time communication technology network infrastructure — Propelius Technologies
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Understanding Real-Time Communication Protocols

Before comparing solutions, let's define what "real-time" actually means. In the context of web applications, real-time refers to pushing updates from server to client with minimal latency — typically under 200ms. Traditional HTTP request-response cycles don't support this naturally, which is why specialized protocols exist.

What Is Polling?

Polling is the simplest approach: the client repeatedly sends HTTP requests to the server asking "do you have updates for me?" The server responds with either new data or an empty response. There are two types:

  • Short Polling: Send a request, get an immediate response, wait X seconds, repeat.
  • Long Polling: Send a request, server holds it open until new data arrives or timeout expires, then repeat.

Pros:

  • Works everywhere — no special server or firewall requirements
  • Easy to implement and debug
  • Compatible with standard load balancers and CDNs
  • Stateless — no persistent connection management

Cons:

  • High latency (especially short polling)
  • Wasteful — many requests return no data
  • Scales poorly (hundreds of unnecessary requests per second)
  • Higher server costs and bandwidth usage

What Are Server-Sent Events (SSE)?

Server-Sent Events are a W3C standard for one-way server-to-client streaming over HTTP. The client establishes a connection, and the server pushes text-based updates whenever it has data. The browser automatically reconnects if the connection drops.

Pros:

  • Simple protocol — just text over HTTP
  • Built into browsers via EventSource API
  • Automatic reconnection with last-event-id
  • Works through most firewalls and proxies
  • Lower overhead than polling
  • Perfect for one-way data flows (server → client)

Cons:

  • One-way only (client → server requires separate requests)
  • HTTP/1.1 browser connection limits (6 per domain)
  • No binary data support (text/event-stream only)
  • Limited mobile support in older browsers
  • Connection management on serverless infrastructure is tricky

What Are WebSockets?

WebSockets provide full-duplex, bidirectional communication over a single TCP connection. After an HTTP handshake, the connection upgrades to the WebSocket protocol, allowing both client and server to send messages anytime.

Modern data server room with network infrastructure for real-time WebSocket communication — Propelius Technologies
Photo by Brett Sayles on Pexels

Pros:

  • True bidirectional communication
  • Very low latency (<10ms in ideal conditions)
  • Efficient — minimal overhead per message
  • Binary and text data support
  • Perfect for interactive applications (chat, games, collaboration)
  • Single connection for both directions

Cons:

  • More complex implementation (connection management, heartbeats, reconnection logic)
  • Stateful — requires sticky sessions or coordination layer
  • Some proxies/firewalls block WebSocket traffic
  • Harder to debug than HTTP
  • Load balancing requires WebSocket-aware configuration
  • Scales differently than REST APIs

Protocol Comparison Table

Feature Polling SSE WebSockets
Direction Client → Server Server → Client Bidirectional
Latency 1-30 seconds 50-200ms <10ms
Browser Support Universal 95%+ (IE not supported) 98%+
Firewall Friendly Yes Yes Mostly
Binary Data Yes (via HTTP) No Yes
Overhead High Low Very Low
Connection State Stateless Stateful Stateful
Auto-Reconnect Built-in Built-in Manual
Implementation Complexity Low Low High

When to Use Each Protocol

Use Polling When:

  • Low update frequency: Updates happen every 30+ seconds (stock tickers, weather)
  • Maximum compatibility: Need to support legacy browsers or strict corporate firewalls
  • Simple infrastructure: Using serverless (AWS Lambda, Vercel) without WebSocket support
  • Cost constraints: Can't afford WebSocket server infrastructure
  • Debugging priority: Standard HTTP makes troubleshooting easier

Use SSE When:

  • One-way updates: Notifications, live dashboards, activity feeds
  • Simplicity matters: Want real-time without WebSocket complexity
  • Progressive enhancement: Fallback to polling is trivial
  • HTTP/2 available: Multiplexing eliminates connection limit issues
  • Text-only data: JSON updates, log streaming, status updates

Use WebSockets When:

  • Bidirectional communication: Chat, multiplayer games, collaborative editing
  • Low latency critical: Trading platforms, real-time auctions
  • High message frequency: Thousands of updates per second
  • Binary data: Video streaming, file transfers, protocol buffers
  • Infrastructure exists: Already have WebSocket-aware load balancers
Data center infrastructure supporting real-time SaaS applications — Propelius Technologies
Photo by Brett Sayles on Pexels

Implementation Considerations

Scaling Strategies

Polling scales horizontally like any stateless API. Load balancers distribute requests randomly. Use caching aggressively to reduce database load.

SSE requires sticky sessions or a pub/sub layer (Redis, RabbitMQ) to broadcast updates to all connected servers. Consider using HTTP/2 to eliminate browser connection limits.

WebSockets need the most infrastructure planning:

  • Sticky sessions at the load balancer (or use a coordination layer)
  • Pub/sub system to broadcast across servers (Redis Streams, Kafka)
  • Heartbeat/ping-pong to detect dead connections
  • Graceful reconnection with message deduplication

Security Considerations

All three protocols should use:

  • TLS/SSL: wss:// for WebSockets, https:// for SSE and polling
  • Authentication: JWT tokens, session cookies, or API keys
  • Rate limiting: Prevent abuse and DDoS attacks
  • Message validation: Sanitize and validate all data

WebSockets have additional concerns:

  • CSRF attacks (mitigated by origin header checks)
  • Connection hijacking (use short-lived tokens)
  • Resource exhaustion (limit connections per user)

Fallback Strategies

Production systems should gracefully degrade:

  1. Try WebSocket
    If handshake fails or connection drops repeatedly...
  2. Fall back to SSE
    If EventSource unavailable or blocked...
  3. Fall back to long polling
    Always works, even in hostile network environments

Libraries like Socket.IO implement this automatically, but add significant bundle size (~100KB). Consider whether you need the convenience.

Hybrid Approaches

Many production systems use multiple protocols:

  • SSE for notifications + REST for actions: Server pushes updates, client sends commands via normal HTTP
  • WebSockets for chat + SSE for presence: Use the right tool for each feature
  • Polling for infrequent checks + WebSockets for active sessions: Don't waste connections on idle users

At Propelius, we often start with SSE for MVP delivery, then migrate to WebSockets once usage patterns are clear and infrastructure is proven.

Performance Optimization Tips

Reduce Message Size

  • Use JSON compression (gzip/brotli for SSE, per-message deflate for WebSockets)
  • Send only changed fields (diffs) instead of full objects
  • Use binary formats (Protocol Buffers, MessagePack) for WebSockets
  • Batch updates when possible

Connection Management

  • Close idle connections after 30-60 seconds of inactivity
  • Implement exponential backoff for reconnection attempts
  • Use heartbeat/ping-pong to detect broken connections early
  • Limit concurrent connections per user to prevent resource exhaustion

Monitoring

  • Track active connections, connection duration, and reconnection rate
  • Monitor message latency end-to-end
  • Alert on connection drop spikes
  • Measure bandwidth per connection type

FAQs

Can I use WebSockets with serverless functions like AWS Lambda?

AWS API Gateway supports WebSocket APIs that trigger Lambda functions, but you'll pay per minute of connection time. This works well for low-traffic applications but becomes expensive at scale. Consider using a dedicated WebSocket server (ECS, EC2) with Lambda handling business logic instead.

How do I handle reconnection when a WebSocket connection drops?

Implement exponential backoff starting at 1 second, doubling up to 30 seconds. Include a sequence number or timestamp with each message so the client can request missed messages after reconnecting. Many libraries like Socket.IO handle this automatically.

Which protocol is cheaper to run at scale?

WebSockets are most efficient at high message frequency (lower bandwidth and CPU). SSE is middle ground. Polling is expensive due to wasted requests. However, WebSockets require specialized infrastructure (sticky sessions, pub/sub). For low-frequency updates (<1/minute), polling may actually be cheaper due to simpler infrastructure.

Do mobile apps support these protocols?

Native mobile apps (iOS/Android) have full WebSocket support and can implement SSE manually via HTTP streaming. Mobile networks are less reliable, so implement aggressive reconnection logic and consider using MQTT (a lightweight pub/sub protocol) for mobile-first applications.

Can I mix polling, SSE, and WebSockets in the same application?

Absolutely. Use polling for low-priority background checks, SSE for notifications and dashboards, and WebSockets for interactive features like chat. Choose the right tool for each feature based on latency requirements and message frequency.

Conclusion

Choosing between polling, SSE, and WebSockets isn't about picking the "best" technology — it's about matching the protocol to your specific use case, infrastructure, and growth stage.

Start simple: Use polling or SSE for MVPs. They're easier to implement, debug, and deploy on commodity infrastructure.

Upgrade strategically: Move to WebSockets when you have proven usage patterns, the engineering team to maintain them, and the infrastructure to support them.

Mix protocols: Don't force every feature through the same pipe. Use the right tool for each job.

At Propelius Technologies, we help SaaS companies implement real-time features that scale. Whether you need a collaborative editor, live dashboard, or notification system, we'll architect the right solution for your constraints. Book a free consultation to discuss your real-time requirements.

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