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90% of startups fail. Most don't fail because of bad ideas — they fail because they build the wrong thing, too slowly, for the wrong people. MVP mistakes compound: every week spent building unused features is a week not learning what users actually want.
This guide covers the 10 most fatal MVP mistakes and how to avoid them.
The trap: "We need X, Y, and Z before we can launch." Six months later, the MVP is still incomplete.
Why it kills startups:
Fix: Ship in 4-6 weeks max. Cut features until you hit that deadline. If core value prop can't be delivered in 6 weeks, simplify the value prop.
The trap: "We'll launch and see what happens." No defined metrics, no validation plan.
Why it kills: You can't tell if the MVP worked. Was 10 signups good or bad? Is 2% conversion success or failure?
Fix: Define success criteria before building:
If you hit these, iterate. If not, pivot or kill.
The trap: "Our product helps all small businesses!" Vague ICP, no focused messaging.
Why it kills: Generic products don't resonate with anyone. Marketing is expensive and ineffective.
Fix: Niche down ruthlessly for MVP:
Expand after product-market fit, not before.
The trap: "I know what users want — I am a user!" Build based on founder's assumptions.
Why it kills: You're not your customer. Your pain points aren't their pain points. You build features they don't need.
Fix: Talk to 20-30 potential customers before writing code:
If <50% say "yes, I'd pay for this," don't build it.
The trap: "We can't launch with bugs/bad design/missing features — it'll hurt our reputation!"
Why it kills: Perfect is the enemy of done. You're optimizing a product nobody's using yet.
Fix: Launch ugly. Seriously. Stripe's first version had no UI — just a form and an API. Airbnb's first site was hideous. Ship when:
Everything else can wait.
The trap: "If we build it, they will come." Launch day arrives — crickets.
Why it kills: Nobody knows your product exists. You need users to validate, but have no users.
Fix: Plan distribution before launch:
Goal: 100 users in first week. Plan how to get them.
The trap: "Users don't understand our vision yet." Dismiss complaints as noise.
Why it kills: Users are telling you what's broken. Ignoring them means they churn and never come back.
Fix: Over-index on early feedback:
The goal isn't to build what users ask for — it's to understand their underlying problem.
The trap: "Let's use Rust + microservices + Kubernetes!" Over-engineer for scale you don't have.
Why it kills: Complex stacks slow development. You spend time on infra, not features.
Fix: Use boring, proven tech for MVPs:
Optimize for speed, not scalability. Scale later if you survive.
The trap: "We'll figure out pricing later." Launch free, plan to monetize "soon."
Why it kills: Free users don't validate willingness to pay. You attract tire-kickers, not buyers.
Fix: Charge from day one, even if it's low:
If nobody will pay $29, they won't pay $0 either — you have a demand problem, not a pricing problem.
The trap: Solo founder builds in isolation. No co-founder, no advisors, no feedback loop.
Why it kills: Blind spots compound. No accountability. Burnout sets in.
Fix: Build a support system:
Even if solo, create accountability structures.
4-6 weeks for most MVPs. If it takes longer, you're building too much. B2B SaaS MVPs: 4-8 weeks. Consumer apps: 2-4 weeks. Marketplaces/two-sided: 6-10 weeks (supply + demand sides). Hardware/biotech: longer (3-6 months), but build software prototypes first. Use no-code tools (Webflow, Airtable, Zapier) to ship in <2 weeks if possible.
For qualitative validation: 20-30 interviews pre-launch, 50-100 users post-launch. For quantitative validation: 500+ users to measure conversion rates reliably. But quality > quantity — 10 power users who love it beats 1,000 who are lukewarm. Target: 5-10 users who'd be "very disappointed" if the product disappeared (Sean Ellis test).
Pivot if: (1) <10% of users activate (complete core action), (2) churn >20% monthly, (3) nobody will pay after 3 months of trying, or (4) you're out of distribution channels. Persevere if: (1) 5-10 users love it (even if 100 don't), (2) usage is growing 10%+ month-over-month, or (3) you're learning fast (shipping features → seeing impact). Avoid zombie middle — growing slowly with no path to scale.
Use agency/freelancers if: (1) you're non-technical, (2) need to ship in <6 weeks, (3) have budget ($5K-30K), or (4) want to validate before hiring. Build in-house if: (1) you're technical, (2) product requires deep domain expertise, (3) iterations will be constant, or (4) budget is tight. Hybrid: hire agency for V1, bring dev in-house for V2 once validated.
Lots. MVPs should be "duct tape and prayer" by design. Acceptable debt: messy code, no tests, manual processes, copy-paste logic, hardcoded values, ugly UI. Unacceptable debt: security holes, data loss bugs, or architecture that blocks adding features later. Rebuild at 10K users or $1M ARR — whichever comes first. Most MVPs never need rebuilding because they fail first.
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